Pixel colours in a streamed game window will normally vary slightly during gameplay due to the quality of the stream. As a result, using a Single Colour or a standard Colour Range for pixel detection is normally unsuccessful or at the very best temperamental. Instead, using a Colour List to create a Colour Range is the best solution and will help to ensure pixels are always detected.
To create a Colour Range from a Colour List, perform the following actions in the Pixel Detection window:
Specify the Fixed X or Fixed Y settings for a Fixed pixel, or the Top, Left, Bottom, Right settings of a Scan Area for a Variable pixel.
For further details, refer to the Detecting a Fixed Pixel guide.
A crosshair appears in Snapshot and the colour of the pixel is displayed.
EXAMPLE: For an MMORPG, move your character in the game and/or move the mouse over then away from the object in the game that contains the pixel.
Add more colours if pixel detection continues to fail.
These settings provide a buffer at either end of the Colour Range to compensate for higher and lower RGB values that have not been added to the Colour List. Increase these values if pixel detection continues to fail.
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